Journals
Sunday,May 22 2005, 09:59:58 AMXBOX 360 vs Playstation 3
| Product Name | ![]() Sony PlayStation 3 | ![]() Microsoft Xbox 360 |
| Release Date | 2006 | Q4 2005 |
| Controller | Bluetooth Wireless | 2.4 GHz Wireless |
| Graphics Core Clock Speed | 550 MHz | 500MHz |
| Graphics Processor | RSX "Reality Synthesizer" | Custom ATI Processor |
| System Memory | 256 MB XDR | 512 MB UMA (Shared with GPU) |
| Video Memory | 256 MB | 512 MB UMA (Shared with CPU) |
| Embedded Video Memory | n/a | 10MB eDRAM |
| Resolution | 480i, 480p, 720p, 1080i, 1080p | 480p, 480i, 720p, 1080i |
| Controller Ports | Supports up to 7 Bluetooth Controllers | Supports up to 4 Controllers |
| Digital Media Formats | Compatible with CR-ROM, CDR+W, DVD, DVD-ROM, DVD-R, DVD+R | DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD |
| Game Media Format | Blu-ray BD-ROM | Dual-Layer DVD-ROM |
| Integrated Communications | 802.11 B/G Wi-Fi, Bluetooth 2.0 | 802.11 A/B/G Wi-Fi ready, adapter not included |
| Other I/O Connectors | Ethernet (RJ45), 6 USB 2.0, CF Slot (Type I, II), SD Slot (Regular, Compact), Memory Stick, Memory Stick Duo, 1 x Optical Audio | 3 USB 2.0, 2 Memory Slots, Ethernet Port (RJ45) |
| Plug and Play Storage | 2.5in Removable Hard Drive (Unkown Size) | 20GB Removable Hard Drive |
| Standard AV Output Connectors | 2 x HDMI, 1 x AV | n/a |
| L2 Cache | 512KB L2 cache, 256KB per SPE | 1MB |
| Processor | Cell Processor | Custom IBM PowerPC CPU |
| Processor Clock Speed | 3.2 GHz | 3.2 GHz |
| Built-in Features | Backward Compatible with PlayStation 2, Stands Vertically or Horizontally | Backward Compatible with Xbox (limited), Stands Vertically or Horizontally, Interchangable Face Plates, Xbox Live Service, Media Center Extender |
| Memory Bandwidth | 25.6 GB/s main memory bandwidth, 22.4 GB/s video memory bandwidth | 22.4 GB/s main memory bandwidth, 256 GB/s to eDRAM, 21.6 GB/s FSB |
| Surround Sound | Multichannel Output (software driven) | Multichannel Output (software driven) |
| The PlayStation 3 has a pretty strong Nvidia graphics processor, but you can see how Sony may be afraid of the specification sheet comparison by the pipeline number conveniently omitted from the PS3 graphics specifications. We're guessing that the RSX graphics processors has a traditional, non-unified shader engine, so it likely has a smaller total "pipeline" number than the ATI chip. Even if the RSX's normal pipelines are more powerful than the Xbox 360's pipes, Sony doesn't want to risk printing a lower "pipeline" number since people won't understand that it isn't an apples-to-apples comparison. So how many traditional pipelines does the RSX have? Sony has revealed that the RSX GPU has a 550MHz core clock and has over 300 million transistors. Sony has also stated that the chip is more powerful than two GeForce 6800 Ultra cards put together. Your first guess might be that Nvidia simply doubled the pipeline number on the 6800 Ultra to make the RSX, but you also have to remember that the Ultra only clocked in at 400MHz. If the "double" performance measurement is based on fill-rate performance rather than hardware, the clock speed increase up to 550MHz is clear sign that the hardware improvement isn't from a pure doubling of pipelines. We're guessing that the actual pipeline count is going to be at 24, which is about right for 300 million transistors and, at 550MHz, has just a slightly larger fill-rate than two GeForce 6800 Ultras clocked at 400MHz. Since the GeForce Ultra had 6 vertex pipelines, the RSX likely has 6 more vertex pipes in addition to the 24 pixel pipelines. | If I have read it once, I have read it a thousand times, “The Xbox 360 is just ATI’s next generation (fill in favorite code name here) GPU.” The simple answer to that is, “No it is not.” While most modern GPUs share many architectural similarities, Bob Feldstein and Chris Evenden of ATI went out of their way to explain to me, no matter how hard I tried to convince them otherwise, that the Xbox 360 GPU is very much an original creation. While some will try to tell you that is it simply a modified DirectX 9 GPU, you might be interested to learn that the only API spec that the Xbox 360 hardware meets is its own API. That is correct, the Xbox 360 GPU only meets it own Xbox 360 API specifications. While of course some lessons learned in DX9 and upcoming DX10 were applied, the GPU of the Xbox 360 is very much its own and comparing it directly to anything in the PC world is simply “not right” according to Mr. Feldstein. Obviously, the Xbox 360 can be thought of as a very innovative solution specifically for the Xbox and only the Xbox. | |
Friday,May 20 2005, 12:51:06 AMUse i Tunes "radio" to catch online music...
Save all the trouble for you , go download the i tunes(free-soft) for PC & MAC NOW!!. what is i tunes ? it's a same thing like windows media player that come with any Windows OS , the diffrent is this software develop by Apple computer inc (they are the same people bring you i-mac ,i pod, G4/5 power PC etc)

Micro$oft & Apple have the same concerpt of selling they MP3 player License product (only diffrent is apple "I-tunes" are ahead compare to Windows media player)you will find the iTunes download link on "TOP left" side on this page /the "radio" feature will seeking all the online stream music radio station form the web like a digital radio,over 250 station online everyday playing all type of music from 30's oldies untill todays hip-hop etc . the best thing is iTunes are free and run on either PC or Mac platform !
Wednesday,May 18 2005, 04:45:27 PMWhat Is Drifting?
To me it's an "action" when the car lose control ,But purposely make yours car lose control and follow the right line and turn the car with a very wide angle !!!
If interesting, first: 
- You need a rear wheel drive car !
- You need more standby tyre!
- If possible lower yours car body and remove back seat!
+ spare tyre!! - Done ? Watch the Video. (those geek will show you how to do it )
Thursday,May 12 2005, 10:40:57 AMTake a ride on Nurburgring track in a BMW M3 GT-R
The 24 hours of the Nurburgring
Video race result of Nurburgring Nordschleife 5th-8th MAY 2005.
Tuesday,May 3 2005, 06:35:36 PMJapanese Comics about COUNTACH LP400
This is a comics by a famous (Jap) Young jump comics artist call Umezawa Haruto , I wondering if this comics will become the next Hotest comics like "Initial D" ....No dout about it!!!

The comic come with specially made "super car card" which by the way, is enclosed in the book is statement of all the 6 types. My was COUNTACH LP400. There is also an other LP400? It is! ! ! ^ _ ^ ? who does not have a dream? (from yahoo japan)








*