andremar's Homepage
 

Journals

Thursday,Oct 8 2009, 02:26:55 PMlove

Love is patient, love is kind.
It does not envy, it does not boast,
it is not proud.
It is not rude, it is not self-seeking,
it is not easily angered,
it keeps no record of wrongs.
Love does not delight in evil
but rejoices with the truth.
It always protects, always trusts,
always hopes, always perseveres.
Love never fails.

- The Bible : 1 Corinthians 13:4 -

Thursday,Oct 8 2009, 01:59:01 PMfriends

You are friendly, kind and caring
Sensitive, loyal and understanding
Humorous, fun, secure and true
Always there... yes that's you. ...

Read More...

Friday,Jul 24 2009, 06:52:22 PMWhat Love could Be

What can the love in my soul be compared to another wonderful soul which is so far and yet so close of my self?
What can this symbiosis between two souls can be?
What can love be when you feel you cannot sleep at night, that every drop of dew becomes a crystal in your heart, when every breeze of wind has magical meanings?
What can love be when you feel that you want nothing more in this world that to be with the soul you love?
But what can love be in other transcendental realities? What about our souls? ...

Read More...

Friday,Jul 24 2009, 06:49:20 PMLOVE IS THE BEAUTY OF THE SOUL

"Love is a temporary madness. It erupts like an earthquake and then subsides. And when it subsides you have to make a decision. You have to work out whether your roots have become so entwined together that it is inconceivable that you should ever part. Because this is what love is. Love is not breathlessness, it is not excitement, it is not the promulgation of promises of eternal passion. That is just being "in love" which any of us can convince ourselves we are.

Love itself is what is left over when being in love has burned away, and this is both an ...

Read More...

Wednesday,Jul 15 2009, 11:04:37 AMhappiness

Happiness is the pleasures that have been created for us or by us that bring on a feeling of delight. It may not be seen by others but to ourself it brings a smile, a laugh, even a cry. We as humans find happiness in common ways and not so common ways. It comes to us on demand and by surprise. We can search for it and never find it. We can buy it. We can not buy it. It is free. It cost the most. It can sneak up on us like a thief in the night. We know where it came from or have no idea. It comes from a person, or from a place, or even a thing. It could ...

Read More...

colors = new Array(); // **** Define Your Own Color Combinations Here **** colors[0] = new Array('yellow', 'lime'); colors[1] = new Array('silver', 'green') colors[2] = new Array('silver', 'blue'); colors[3] = new Array('silver', 'purple'); colors[4] = new Array('purple', 'white'); colors[5] = new Array('blue', 'silver'); colors[6] = new Array('red', 'fuchsia'); colors[7] = new Array('yellow', 'red'); // **** Define the Maximum Number of Rockets **** maximum = 100; // **** DO NOT Alter Any Below **** vmlobj=''; for(i = 0; i < 12; i++){ vmlobj += '
'; vmlobj += ''; vmlobj += ''; vmlobj += '
'; } document.write(vmlobj); vmlobj = null; fire = 0; function begin() { try { if(fire == maximum){ return;} colorscheme = Math.floor(Math.random() * colors.length); posLinks = Math.floor(Math.random() * (document.body.clientWidth - 180)); posLinks = (posLinks < 170)? 170: posLinks; posAbove = Math.floor(Math.random() * (document.body.clientHeight - 180)); posAbove = (posAbove < 170)? 170: posAbove; change = 0; burst = true; flash = 0; flickereffect = false; for(var i = 0; i < 12; i++){ document.getElementsByTagName('shape')[i].setAttribute('fillcolor', colors[colorscheme][0]); document.getElementById('star'+i).style.visibility = 'hidden'; // 5.0 fix document.getElementById('star'+i).style.left = posLinks; document.getElementById('star'+i).style.top = posAbove; } document.getElementById('star0').style.top = (document.body.clientHeight - 20); document.getElementById('star0').style.visibility = 'visible'; forhigh(); } catch(e){} } function forhigh() { try { positie = parseInt(document.getElementById('star0').style.top); if(positie > posAbove){ document.getElementById('star0').style.top = (positie - 25); setTimeout('forhigh()', 50); } else { for(i = 1; i < 12; i++){ document.getElementById('star'+i).style.top = positie; document.getElementById('star'+i).style.visibility = 'visible'; } burstpattern(); } } catch(e){} } function burstpattern() { try { if(change > 120 && change % 10 == 0){ flickereffect = true; flash = (flash == colors[colorscheme].length)? 0: (flash+1); } for(var i = 0; i < 12; i++){ var angle = i * 30; var piangle = Math.PI - Math.PI / 180 * angle; var links = posLinks + Math.round(change * Math.sin(piangle)); var above = positie + Math.round(change * Math.cos(piangle)); document.getElementById('star'+i).style.left = links; document.getElementById('star'+i).style.top = above; if(flickereffect){ document.getElementsByTagName('shape')[i].setAttribute('fillcolor', colors[colorscheme][flash]); } } if(change < 160 && burst){ change += (change < 120)? 10: 5; setTimeout('burstpattern()', 50); } else if(change > 120){ burst = false; change -= 5; setTimeout('burstpattern()', 50); } else if(change <= 120){ for(var i = 0; i < 12; i++){ document.getElementById('star'+i).style.visibility = 'hidden'; } fire++; setTimeout('begin()', 500); } } catch(e) {} } window.onload=begin; // -->